AI Insights · Timothy · April 2024
Top 5 3D Realistic Games in Czech Republic: Q1 2024 Performance
Analyzing the performance of the top 5 3D realistic games in the Czech Republic during Q1 2024, including downloads, revenue, and active user trends.
Throughout the first quarter of 2024, the top 5 3D realistic games on a unified platform in the Czech Republic showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into these trends.
World of Tanks Blitz™ experienced fluctuations in weekly revenue, peaking at approximately $35.5K in the first week of January and then gradually declining to around $14.1K by the end of March. Weekly downloads showed a downward trend, starting at 2.6K and dropping to 1.2K by the end of the quarter. The weekly active users also saw a decline from 9.7K to around 8K.
PUBG MOBILE showed an overall increase in weekly revenue, starting at $15.5K and peaking at $29.9K in mid-March. Weekly downloads decreased from 3.6K in early January to around 2.1K by the end of March. The game maintained a relatively stable number of weekly active users, hovering around 32K to 35K throughout the quarter.
Call of Duty®: Mobile showed a decline in weekly revenue from $20.8K in early January to approximately $9.7K by the end of March. Weekly downloads also saw a decrease, starting at 2.5K and ending at around 1.6K. The weekly active users showed some fluctuations but remained relatively stable, ranging between 30K and 36K.
EA SPORTS FC™ Mobile Soccer demonstrated a steady rise in weekly revenue, peaking at $19.9K in early February before declining to around $6.8K by the end of March. Weekly downloads varied, starting at 3K and ending at 2.8K. The weekly active users saw a decrease from 49.9K in early January to approximately 42K by the end of March.
Fishing Clash: Sport Simulator showed a relatively stable revenue trend, peaking at $12.9K in early March and ending at around $9.4K by the end of the quarter. Weekly downloads fluctuated, starting at 1.9K, hitting a low of 267 by the end of March. The weekly active users peaked at 8K in early March before declining to approximately 5K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.